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Wist

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Reputation Activity

  1. Like
    Wist reacted to IrishChamp in Show your ugly face!   
    I get this dumb grin whenever I'm drunk
  2. Like
    Wist reacted to Extinct ツ in Global Elite Geo Guesser (seriously cant believe what I am seeing)   
    is it weird that i have watched this already.
  3. Like
    Wist got a reaction from Skeff in Show your ugly face!   
    yo it me
     
    boxing day

     
    work party

     
    pres with friends (NOW WITHOUT HOVERHAND™

     
    my fam

  4. Like
    Wist got a reaction from w33zy in Show your ugly face!   
    yo it me
     
    boxing day

     
    work party

     
    pres with friends (NOW WITHOUT HOVERHAND™

     
    my fam

  5. Like
    Wist got a reaction from SonyTwan in Show your ugly face!   
    yo it me
     
    boxing day

     
    work party

     
    pres with friends (NOW WITHOUT HOVERHAND™

     
    my fam

  6. Like
    Wist reacted to SonyTwan in Show your ugly face!   
    me and mintlou


  7. Like
    Wist reacted to Fluxy in Show your ugly face!   
    Flux + SKWAD
     

  8. Like
    Wist got a reaction from IrishChamp in Show your ugly face!   
    yo it me
     
    boxing day

     
    work party

     
    pres with friends (NOW WITHOUT HOVERHAND™

     
    my fam

  9. Like
    Wist reacted to Jak in Show your ugly face!   
  10. Haha
    Wist reacted to w33zy in Proper Merry Christmas thread!   
    Merry Christmas everyone.
     
    here a picture of my niece thinking she is a robot.

     
     
  11. Like
    Wist reacted to gaffeR in Proper Merry Christmas thread!   
    I'd like to wish you all a proper Merry Christmas and i hope the fat man has brought you what you wanted.

    Today we will being seeing friends and family starting at my Mrs parents for drinks and Christmas dinner to see Adies family and then on to my brothers later on to see all my family!

    Tomorrow will be a day of nursing a hangover and in-between putting kids presents together and just letting them enjoy all their presents because they have been spoilt to fuck!
     
    What are all your plans? 

    Hope you all have a good day and stay safe!


    Merry Christmas from the Garforth family!

  12. Like
    Wist reacted to Jamie in DayZ   
    FIXED GAME
  13. Like
    Wist reacted to Fluxy in OB vs OB - Ring of Elysium   
    6 of us paired off into 2 three man squads on ROE and tried to queue into the same game. 
    This is the result
     
    Alpha WINNERS
    FluxDOGGA
    WeezDOGGA
    WistDOGGA
    Beta LOSERS
    DantheGaff
    Alex Pelligrino Pelican 
    CryinbucketLobster
     
  14. Like
    Wist got a reaction from Kai in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  15. Like
    Wist got a reaction from UnSeen in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  16. Upvote
    Wist reacted to VENGA BUS in It's over.   
    First off, I'd like to point out that Sony is an irredeemable shit cunt.
     
    Secondly, largely agree with Wist's points, but I think SOME of the problem is age related. Big gaps in ages mean a lot of us fogies won't get on playing something like Jailbreak, which is actually an amazing game mode for community building. I'd suggest either:
     
    1) we try find some silver bullet that fogies enjoy, young LADS enjoy, but is also conducive to community building.
    2) we let the young LADS take the lead. I'm sure there are good characters among them who would help populate servers. That I don't know more definitively on this says more about me and my TS habits than it does them. This I think is the more obvious way forward, but less ideal in that it won't use ALL of what OB presently had to offer wrt characters in the community.
     
    ps I'm gay
  17. Sad
    Wist reacted to SonyTwan in It's over.   
    i think we should do the opposite of what wist suggested
  18. Like
    Wist got a reaction from Hobbsyy in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  19. Upvote
    Wist got a reaction from VENGA BUS in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  20. Upvote
    Wist got a reaction from GingerPopper in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  21. Thanks
    Wist got a reaction from Rachel in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  22. Like
    Wist got a reaction from Eagle in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  23. Like
    Wist got a reaction from Joji in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  24. Like
    Wist got a reaction from Sir_Conor in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
  25. Like
    Wist got a reaction from Skeff in It's over.   
    tl;dr: a siloed community will derail any project in the long-term
    ------
    I'm flattered people thought I was a good owner. Hats off to Conor, who I really just supported.
     
    One thing OB HAS to solve is how siloed it's become. OGs in one channel, and I don't even know how many others groups hang around in the other channels. Is that my fault? Probably slightly, but I am less active than I've ever been now. No, it's not black and white OGs vs. the world, but this community is circles within circles. Conor had a fair point when he said people don't talk to him on the day-to-day from these posts. They had a point when they said, conversely, Conor didn't talk to them.
     
    Why did it work in the old days? Coherency, for one thing: people played with more or less everyone, and OB had (and I'll say it again, as I have for the last year) a brand. OB Members were consistent: consistently good CSS players, good wardens, good Ts, good community members. They were almost all friends, too: at least without the immediate trolling. I think people have rightfully pointed out that when the mods felt obliged to police the community, people did care more about being inclusive. It meant they actually played together, and the community was exactly that: a community. And because we had a coherent community, it meant OB could and did take jailbreak dramatically more seriously, and more creatively, then most any other rival jailbreak community in existence. For two years, whenever we ventured onto Hellsgaming or any of the other JB communities, we always stole the show with our commanding. Thus, a virtuous circle.
     
    How do you fix it? I know I'm sounding like I'm reeling off corporate bullshit here, but OB needs to produce a product again. Two parts to this: it has to be
    good marketable Yes, I know this is obvious to everyone. But if it is going to be (1), it has to be consistently good, which means getting the community - yes, the real, whole community - to play it together. Break down the barriers, meet the new upstarts, or the old fogeys upstairs, whichever one you are. And if it's going to be (2), it actually has to have a realistic chance of success. Minecraft servers do not achieve this because unless they're massively innovative and set-up like Hypixel (which is, as far as I can tell, a multi-million dollar company) because Minecraft is not, to my memory, particularly conducive to people stumbling across it. Without VoIP, it's also very hard to actually give an OB-brand or touch to. Jailbreak's genius was that it was a game that revolved around characters. Our best wardens were good characters. Outbreak has, and still does have, a wealth of characters. People here are funny as hell. And they're funnier now than they've ever been, no doubt. Unless OB is hoping to transition to a soulless corporate machine like Hypixel, then it has to solve all these problems simultaneously:
    What will actually bring the whole community together? If the answer is genuinely nothing, then you've already got two+ communities. What gamemode is actually conducive to people stumbling across it? YouTube or Twitch help with this stuff, but there has to be some natural osmosis - e.g. a decent and reliable server browser that we can feasibly sit on top of, all day long. What game has sufficient controls and mechanics, as well as VoIP, such that OB can actually put some character into it?  
    If I'm sure of one thing, sustained contact builds community bridges. Gaffer and Mintlou hated each other. Five years on, and Mintlou will make an appearance at Gaffer's (send out the damn invites already) wedding.
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