Revan The Dragon 121 Posted January 29, 2017 I've heard people discuss this in-game a bit, and I've always thought of it too. The warden's color being changed to dark-blue often makes it quite hard to see him, especially as it completely removes any lighting effects on him. If he's in the dark, he's pretty much invisible. I think that, instead of him being made a different color, he should have a different model applied to him, perhaps a completely different officer with a jacket and a hat or something. Maybe even the GSG-9 or SWAT models from the base game. I was also thinking that maybe some more T-Side player models should be added, perhaps to the store. You could potentially use the pirates or anarchists as playermodels, or even the balkans. Does anyone else agree on my suggestions, or am I just insane? Quote Share this post Link to post
Cereal 165 Posted January 29, 2017 Good idea if possible to implement. Dark blue is hard to see. Quote Share this post Link to post
iZac 109 Posted January 29, 2017 Yeah, good idea. Also on the theme of visibility the warden's marker is practically invisible on bright maps such as dystopian due to how white it is. If there's an update made to make things clearer then that could be another thing that gets fixed to avoid confusion as to where Ts should be going. Quote Share this post Link to post
Revan The Dragon 121 Posted January 29, 2017 Aye, I too agree that perhaps the marker could be changed. Maybe even a 3D circular bar instead of a 2D lightray circle. Quote Share this post Link to post
Cereal 165 Posted January 29, 2017 The green marker was significantly better when I look back at old Jailbreak videos, and I still am in support of the warden having 2 makers as it would help unstack Ts between two points, but that suggestion is for another day. Quote Share this post Link to post
Skeff 289 Posted January 29, 2017 (edited) We didn't have any of this in CSS but I do support this. I struggle to see the dark blue warden so if we can think of something appropriate to change it to that would be good. I also support the idea for two markers. It sounds very practical for the CTs and I support helping the CTs because we have a very T sided server. Edited January 29, 2017 by Skeff 1 Cereal reacted to this Quote Share this post Link to post
Shades 4 Posted January 29, 2017 I think that the warden is only hard to see on some maps giving him an advantage e.g on undertale in climb where everything is dark blue the warden is almost invisible. But in a map like clouds, the warden is way to easy to see as nothing is that dark. So on some maps, the warden has an advantage and on others, the Ts has the advantage Quote Share this post Link to post
Vemix 205 Posted January 29, 2017 Here comes Rev trying to promote his Dragon Model to the store. 3 Dank Potato, Rachel and Cereal reacted to this Quote Share this post Link to post
Revan The Dragon 121 Posted January 30, 2017 5 hours ago, Vemix said: Here comes Rev trying to promote his Dragon Model to the store. Oh, you mean this thing? Nawh that comes later. ;) Quote Share this post Link to post
Jak 1,381 Posted January 30, 2017 Nice dinosaur model, are you into vore at all? If so I have some good vids to share with you. I agree that the warden model needs to be brighter on jb. Quote Share this post Link to post
Revan The Dragon 121 Posted January 30, 2017 9 hours ago, Jak said: are you into vore at all? If so I have some good vids to share with you. oh dear god how many more weird questions am i going to get on Outbreak Quote Share this post Link to post
Fluxy 1,660 Posted January 30, 2017 Should not have googled.... 2 VENGA BUS and Jak reacted to this Quote Share this post Link to post
Revan The Dragon 121 Posted January 30, 2017 1 hour ago, Jak said: Is that a yes? NO Quote Share this post Link to post