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Sniffles

Paladins (not a shit post surprisingly)

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Paladins as explained by SKillershark - better than my original post so yeah! +rep him below

Firstly, it's a 5v5, meaning that each kill counts for much more but the variety of team comps you can make is much smaller. Secondly, each round is a two-stage round, going from capturing the point to then defend the payload that appears or pushing it, depending on if you captured it or not. There are two points up for grabs in each of these rounds, one for capping and one for pushing the payload to the end (or defending the payload until time runs out). First to four points win, the only exception on points being given is that you cannot win by defending the payload, instead it just goes into the next round.

When it comes to maps, until you reach level 5 you play I believe one or two different maps, all against bots. Past that point, though, there are at least six more maps with a variety of different flanking opportunities and great places to choke hold the enemies whilst they try to push the objective. Whilst characters can be very similar to those of Overwatch at times, there are multiple posts around the internet showing how they took most of the inspiration from Global Agenda (too lazy to find the posts on reddit) and characters that had similar abilities to those of Overwatch were actually also similar to Global Agenda. There are also a few different game mechanics, like them or not, like the ability to build items to counter the enemies you are playing against, upgrading them to a max level of 3 with the credits you get for performing well within rounds. Either way though, both games are fun and really it just comes down to preference.

The cards that you unlock from chests (chests gained from leveling up or buying them with gems) allow you to build certain characters to your liking, reducing cooldowns on certain abilities, adding healing to others, they can drastically change the play style of any character, eg. Evie, a character with a blink, flying ability and ice block. You can spec into long blink ranges to get behind enemies and deal lots of damage when they don't expect it, or you can spec into low cooldown on your abilities to blink around quickly and harass all the enemies.

All in all, Paladins feels very different to Overwatch, even if it is just another hero shooter, and is definitely worth a try due to it being free and only taking up around 3GB of space.

Edited by Rich Homie Sniffles
I'm stupid and Skiller is smart

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Okay, since Sniffles is terrible at expressing this game and has made countless mistakes, I'll fix up a few things.

Firstly, it's a 5v5, meaning that each kill counts for much more but the variety of team comps you can make is much smaller. Secondly, each round is a two-stage round, going from capturing the point to then defend the payload that appears or pushing it, depending on if you captured it or not. There are two points up for grabs in each of these rounds, one for capping and one for pushing the payload to the end (or defending the payload until time runs out). First to four points win, the only exception on points being given is that you cannot win by defending the payload, instead it just goes into the next round.

When it comes to maps, until you reach level 5 you play I believe one or two different maps, all against bots. Past that point, though, there are at least six more maps with a variety of different flanking opportunities and great places to choke hold the enemies whilst they try to push the objective. Whilst characters can be very similar to those of Overwatch at times, there are multiple posts around the internet showing how they took most of the inspiration from Global Agenda (too lazy to find the posts on reddit) and characters that had similar abilities to those of Overwatch were actually also similar to Global Agenda. There are also a few different game mechanics, like them or not, like the ability to build items to counter the enemies you are playing against, upgrading them to a max level of 3 with the credits you get for performing well within rounds. Either way though, both games are fun and really it just comes down to preference.

The cards that you unlock from chests (chests gained from leveling up or buying them with gems) allow you to build certain characters to your liking, reducing cooldowns on certain abilities, adding healing to others, they can drastically change the play style of any character, eg. Evie, a character with a blink, flying ability and ice block. You can spec into long blink ranges to get behind enemies and deal lots of damage when they don't expect it, or you can spec into low cooldown on your abilities to blink around quickly and harass all the enemies.

All in all, Paladins feels very different to Overwatch, even if it is just another hero shooter, and is definitely worth a try due to it being free and only taking up around 3GB of space.

 

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Ok so here is my opinion. 

1. Nobody can really prove which company had which ideas for certain characters first.

2. The characters in the two games are far far far too similar for this to be a coincidence that they just made similar heroes. Maybe if one was pretty alike another in overwatch I would get it but the fact that so many of the heroes use the exact same mechanics is a bit BS. I'm sure paladins devs could see this coming, the fact that people are drawing similarities between the two games should not be surprising to them. 

3. Having watched dev diaries of Paladins on youtube, they seem to be doing alot to stress the games uniqueness but haven't really shown me anything demonstrating that...like the card system is cool but I don't really get it, and them claiming that objective modes of payload escort are unique to their game is fucking retarded. 

4. Overwatch is a full price release made by Blizzard and Paladins is a F2P game. Unfortunately Blizzard can push their product with max $$$, as a result OW looks and feels amazing to play, while Paladins next to it will always seem like a crappy rip off. 

5. Similarities between these two games and global agenda are present, but Paladins is vastly more similar to Overwatch than Overwatch is to GA. I don't really see how Paladins dev's can claim they are taking all their inspiration from GA when Paladins looks more like overwatch  which they insist they aren't copying.

6. (and final one) Paladins may be a fun game, but either by design or by chance the devs totally fucked the timing with its release. It will forever live in Overwatch's shadow imo and I think it could die there :( 

 

(will stress I have not actually played Paladins....cause I have money and can actually play a proper game :spooky:)      

Edited by Fluxy

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Paladins is alright, its way less polished than overwatch, despite being in developement for more time (smaller studio = longer time), most games last a very short amount of time (about 5 minutes) and you will rarely get to buy more than maybe 3,4 items, from the few games that i've played only one actually went on for long and it was way more enjoyable, so maybe they should increase the round times and objective times.Also, this is more of a side thing but people are terible at this game, even if you haven't played a fps before it was pretty sad to see(A player had 1000 dmg at the end of a round, or about 1 ability from any hero). Gameplay is just overwatch pretty much, same genre expect the same gameplay, although ultimates in this game have way less of an impact, also because maps are smaller and you get a mount when you respawn to get to the battle faster, death is quite meaningless in this game unless in a clutch situation. In terms of balancing, some characters feel very strong,some feel quite weak and some are just broken (Cassie, hanzo with no drawtime on her bow and arrows fly in a straight line dealing about 750 dmg which is about 1/3 of other heroe's hp). The game has clearly done some things to differentiate from overwatch and honestly they did a pretty good job.

All in all its an ok game that might become really good in the future. Just accept it right now as the poor man's overwatch and you will probably have no issues with the game.

P.S. Does it really matter which is ''copying'' which, its a genre of games expect similarities, most characters are staple on moba and fps games (Like Makoa, a hero with a hook ability, A.K.A every moba/class game). Its like saying that battlefield is copying cod, both are military shooters with pretty much the same weapons and similar gameplay, yet different things differentiate them from one another.

Edited by GingerPopper

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5 hours ago, GingerPopper said:

P.S. Does it really matter which is ''copying'' which, its a genre of games expect similarities, most characters are staple on moba and fps games (Like Makoa, a hero with a hook ability, A.K.A every moba/class game). Its like saying that battlefield is copying cod, both are military shooters with pretty much the same weapons and similar gameplay, yet different things differentiate them from one another.

I understand what you are saying, yeah alot of the character mechanics do come from MOBAs but im not so much talking about character mechanics im talking about character design. A dwarf guy who shoots lava and can build turrets...like, thats not just "a standard moba" thing, that is someone copying someone elses idea. A big guy in Armour, looks kinda like a knight with a big rectangular blue shield, that other guy who looks like they just mashed Mcree and Reaper together. 

Even to someone who hasn't played that many video games, you can show them battlefield and you can show them COD and they will see a difference. Also with military shooters, especially those set in the modern day, there can only be so much variation because you can't just invent stupid made up shit to put in your game, its gotta be realistic.  

With this kinda of new "hero shooter/brawler" genre which is emerging, see Smite/Overwatch/Battleborn/Lawbreakers/Paladins whatever, none of them are grounded in reality, that means you technically have total freedom to make whatever kind of new and interesting character you want so long as its balanced, thats what people want. imo you cant really say (for example) look, CS and Insurgency both use AK-47s and M4's in their game and they have settings in the desert so that makes similar therefore the similarities between OW and Paladins are fine because its the same genre. Like, no...CS and Insurgency have to put those things in their game otherwise it would totally break the setting they were going for. The Paladin devs (or Overwatch) could literally draw up any character design they wanted and come up with a bunch of crazy abilities no one has seen before and it would work, because their setting is all these fucking crazy heroes coming together to battle. There is literally no fucking excuse as to why these games are as similar as they are.       

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It's not a case of who copied who, I don't give a fuck, if you give a fuck about who copied who with these games you're an idiot.

 

The blatant truth is Blizzard's character design team for Overwatch is good, producing a cast of recognisable impactful characters with a deep lore and backstory while Paladin's character design team are shit and that game is shit and the level design is shit and the colouring is shit and it's just shit.

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14 hours ago, Antizombie475 said:

It's not a case of who copied who, I don't give a fuck, if you give a fuck about who copied who with these games you're an idiot.

 

The blatant truth is Blizzard's character design team for Overwatch is good, producing a cast of recognisable impactful characters with a deep lore and backstory while Paladin's character design team are shit and that game is shit and the level design is shit and the colouring is shit and it's just shit.

While you put forth a very compelling argument, I must say that, indeed, Paladins doesn't go too far into the lore aspects but as a game in the whole and especially considering it is a free game, I feel that they have done very well to create a fun game that isn't pay to win. Character design is perfectly fine and level design is interesting where each map feels unique with different flank routes, different choke points, etc. I have heard some other people say the colouring is a bit bland, but really, I don't think a bit of bland colouring is going to completely ruin the game.

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