Dexterous 0 Posted December 16, 2014 http://css.gamebanana.com/maps/114951 I played this on CSS and LOVED it. Good secrets and is a well balanced map if you have experienced CTs on. (This is of course assuming we can have it on CS:GO as this is the CSS version) Quote Share this post Link to post
Skeff 289 Posted December 16, 2014 I was never a fan of this map, it was always such as rebel fest and quite hard to command on. Quote Share this post Link to post
VENGA BUS 2,027 Posted December 16, 2014 omg lego. This was terrifying for CTs. Quote Share this post Link to post
Jamie 2,319 Posted December 16, 2014 Not to mention it crashed people's CSS occasionally. Quote Share this post Link to post
Shadow 0 Posted December 16, 2014 this was the best map in blaze days, and then the new version of it ruined it ( and the lack of CTs knowing the old map ) Quote Share this post Link to post
Dexterous 0 Posted December 17, 2014 this was the best map in blaze days, and then the new version of it ruined it ( and the lack of CTs knowing the old map ) You played Blaze? Quote Share this post Link to post
Dexterous 0 Posted December 17, 2014 I was never a fan of this map, it was always such as rebel fest and quite hard to command on. On CSS anyway, I found it quite good to command on. As long as you have CTs in smart positions, it works really well. Although 3 CTs is ideal to command with... Quote Share this post Link to post
Biggles 44 Posted December 17, 2014 Its just an example of one of those maps that you need to be quick to command on Quote Share this post Link to post
Wist 376 Posted December 17, 2014 Its just an example of one of those maps that you need to be quick to command on The problem with this is most CT teams contain one (usually twelve year old) overly enthusiastic commander, and like two CTs who have no desire to do anything, meaning every third round has any kind of hope OR you get the same annoying warden every single time Quote Share this post Link to post
Shadow 0 Posted December 17, 2014 this was the best map in blaze days, and then the new version of it ruined it ( and the lack of CTs knowing the old map ) You played Blaze? Blazegaming, not kiddy Blaze Quote Share this post Link to post
SonyTwan 1,208 Posted December 17, 2014 Yeah this map required very attentive CT's as it was easy for T's to run off. Not to mention you had to try and get a T to give up one of the guns in the bottom left cell I think it was, while having T's right above you able to drop down. Then there's the vent just behind the left ramp with a gun in it, the football reception gun, the cell vent, the roulette vent, etc. Quote Share this post Link to post
Dave 2 Posted December 17, 2014 This map was complete aids on CSS without proper CTs. But then again you could say that about every map, I say just chuck it on and see if its any good. Quote Share this post Link to post
Stiqqy 592 Posted December 17, 2014 This map was complete aids on CSS without proper CTs.But then again you could say that about every map, I say just chuck it on and see if its any good. if it was remade, Quote Share this post Link to post
Skeff 289 Posted December 18, 2014 It lacks space, has many escapes and secrets: Personally I'd rather keep it away but it's not my call to make. Quote Share this post Link to post