w33zy 1,523 Posted July 2, 2014 Yea! New update lots of fixes and new maps and new case! Weapon Changes: Desert Eagle: Increased standing and crouching Accurate Range CZ75-A: Decreased standing and crouching Accurate Range Tec-9: Increased standing, crouching, and moving Accurate Range Elites: Reduced price to $500 SSG08: Reduced price to $1700 Increased Accurate Range slightly Mag7: Penetration Power increased Pellets reduced to 8 Individual pellet damage increased to 30 Reduced maximum range slightly Sawed Off: Penetration Power increased Pellets reduced to 8 Individual pellet damage increased to 32 Reduced maximum range slightly Spread increased slightly XM1014: Reduced price to $2000 Penetration Power increased Spread reduced slightly For all shotguns except Nova, pellets will now penetrate walls. Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://steamcommunity.com/sharedfiles/f ... =275573090) Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang) Human players can +use a bot to retrieve the bomb. The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not. The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy. Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game. Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default. Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams. Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting. MAPS Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation. Active Duty Maps: Dust II Nuke Mirage Inferno Cobblestone Overpass Cache Reserves Maps: Train Aztec Dust Vertigo Office Italy Assault Militia Operation Maps: Castle Overgrown Black Gold Mist Rush Insertion Mirage: Fixed a collision exploit near entrance to Underpass. Nuke: Reduced fog Blocked visibility through bottom of cover in Bombsite A. Made ceiling in Bombsite B twice as thick. Dust2: Fixed some spots where C4 could get stuck. Reduced post processing effects. Inferno: General graphical updates. Thinner pillars underneath trellis in CT spawn. Thinner pillars on awning in Alt Mid. Added lights to balcony in Alt Mid. Fixed some spots where C4 could get stuck. Removed pretty flowers behind yellow car in banana. Added a ton of flowers in other areas to compensate. Calmed down dog in apartments. Removed tree boost spots. Added a chickencoop to T spawn. Changed max chicken population from 10 to 12. Added back relaxing flamenco music to T spawn. Updated the skybox. It is now possible to shoot through the box in the middle of Bombsite A. Militia Fixed a bug where bots would get stuck. MISC Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time. Updated all loading screens and the team select screen. Demos launched with +playdemo on the command line are improved: Allows specifying full paths with drive letters for the demo filename. Hide the main menu when a demo is started from the command line. Fixed the team select screen lingering and sometimes not going away in some circumstances. Fixed radar not showing up during the first round of a competitive match on official servers. Reduced screen effects on high shader settings when zoomed with scoped rifles. Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.ated achievements in Arms Race. Rumor has it: The item schema update in question (contains images for the cases, keys, and other things that /u/MaxReiger will fully tear down soon): https://github.com/SteamDatabase/SteamT ... c862f84622 Size is close to 600 MB - users with data caps should be alert. The Steam network and the CS:GO GC may be slow for some time. Have fun Quote Share this post Link to post
M1nt-l0u 1,235 Posted July 2, 2014 I just saw this: a 500mb update that will please cheesepuff a lot! Tec-9: Increased standing, crouching, and moving Accurate Range Valve listens to its playerbase. I like this update. Shotguns are now a better choice of weapon. Deagles are now easier to use. The buy menu has more information about each weapon. Nice update. Just been playing with the deagle and it really does now work without any special tactic. If your dot is on that head, you get the kill. Tec-9 is now OP. Quote Share this post Link to post
Lewis 1,276 Posted July 2, 2014 Desert Eagle: Increased standing and crouching Accurate Range =[ Quote Share this post Link to post
Lewis 1,276 Posted July 2, 2014 Weapon Changes: Desert Eagle: Increased standing and crouching Accurate Range CZ75-A: Decreased standing and crouching Accurate Range Tec-9: Increased standing, crouching, and moving Accurate Range Elites: Reduced price to $500 SSG08: Reduced price to $1700 Increased Accurate Range slightly Mag7: Penetration Power increased Pellets reduced to 8 Individual pellet damage increased to 30 Reduced maximum range slightly Sawed Off: Penetration Power increased Pellets reduced to 8 Individual pellet damage increased to 32 Reduced maximum range slightly Spread increased slightly XM1014: Reduced price to $2000 Penetration Power increased Spread reduced slightly For all shotguns except Nova, pellets will now penetrate walls. Also.. if I'm honest, all of this is just making possible anti-eco rounds easier Quote Share this post Link to post
Jak 1,381 Posted July 2, 2014 Can't wait to get home and test later. Really grey update by the looks of things, great map and weapon changes, amazing to see quiche as a default map, looking forward to seeing the new community maps. Disappointed about the lack of de_season and de_tuscan but fingers still crossed for the future. I'm happy that inf apps dog has been shot and that the music is back in spawn! Tech-9 nerf hotfix inc. Quote Share this post Link to post
Jak 1,381 Posted July 2, 2014 Gallery of all new skins: http://imgur.com/a/of4rW Quote Share this post Link to post
mitch 457 Posted July 2, 2014 Valve listens to its playerbase. JOKE OF THE YEAR Quote Share this post Link to post
Skeff 289 Posted July 2, 2014 Skins are such cancer, its worse than hats on tf2 Quote Share this post Link to post
Jak 1,381 Posted July 2, 2014 good input 10/10 would read again thanks stop by again the constructive nature of your post is astounding Quote Share this post Link to post
w33zy 1,523 Posted July 2, 2014 Update is alright exept for the tec9. fuck man Quote Share this post Link to post
Gaz 13 Posted July 2, 2014 Quote jak somthing about a dog end quote they shot the fucking dog? I loved that guy. Poor little derek Quote Share this post Link to post
Jak 1,381 Posted July 2, 2014 Dog was a prick, I hope the bastard horse on B goes the same way. Quote Share this post Link to post
M1nt-l0u 1,235 Posted July 2, 2014 Skins are the thing that have attracted thousands of new players. I see no issue with them. Quote Share this post Link to post
Lewis 1,276 Posted July 2, 2014 My team got aced by a running tec 9 while we all had m4's/famas then a guy raged. Just what CS needed, more OP pistols, CZ still seems pretty OP if I'm honest - will probably all be nerfed like the AUG Quote Share this post Link to post