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Skeff

ba_outbreak_day_csgo

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My signature has had a few teasers for this map. This was one of the favourite CSS maps that OB had, originally created by the old owners Mclovin and Kriss and I have revamped it for CSGO. Here is the information about the new CSGO version and various images I have gathered.

Change log:

All guns have been changed to their CSGO equivalent, with the exception of the scar20.

Gun cell is now a taser cell.

I have and will add more lights inside the vents to help see a little more seeing as the main csgo game doesn't have flashlights.

All OB logos have been updated.

A couple of models have been replaced with new OB versions

A couple of vents have been made larger for CSGO player models.

Mclovin works

Issues:

Various models don't have correct lighting

Images:

The new poster

mbmr7t.png

Main cell area

25exu6s.jpg

Corridor by medic

5ano11.jpg

Football

2vspy5w.jpg

The original black and yellow (with song)

255onzr.jpg

Climb

ajnf2h.jpg

Pool & guard tower

11rg2m0.jpg

Shopping area

sl7j9u.jpg

Welcome

2lcbl8j.jpg

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Good to see a positive response to this.

There was a glitch in the sewer in the old version. Water was supposed to rise. After pressing e on the generators in the room of sewers.

Well I was hoping to keep it a little secretive but seeing as you have explained it a little more this is what I meant when I said.

Mclovin works

Also I did this thread when I worked on the map a while back.

http://www.outbreak-community.com/viewtopic.php?f=32&t=4489

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Good map, just please skeff I beg you - make sure it's optimized properly! I know you mentioned you rushed it a bit to get it ready for the event, but jesus even with my computer i was getting like 50-60 fps in the cell area when I normally get around 400 in cs:go.

This map makes me tempted to play jailbreak even when the server is literally daycare. That's how good this map was in CS:S - cannot wait!

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Heh nice! I remember when it took 3 days to compile it only for it to have a small glitch i dident notice and have to redo the compile all over again :cry1:

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Mclovin, Kriss. I'm glad you both are happy with it and like Jamie says i just have to make sure it's heavily optimised because it is huge and can cause fps lagg. I might also have to switch and remove some models and textures to get a better file size but apart from that it'll be the same.

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