Raw 188 Posted June 21, 2016 (edited) Hey mappers, Im compiling a surf map atm for 12 hours straight, and it is stuck now on the portal flow. It is at 9... for around 9 hours now. I optimalized the map using visclusters and ramps are set to func details. I do not get any erros tho. The map got around 1500 portalclusters and 6300 numportals. Is this normal??? Or should i cancel and check for more optimalization? Google isnt really helpful atm. Edited June 21, 2016 by Raw Quote Share this post Link to post
Twiixtor 252 Posted June 21, 2016 Once my map was compiling and it got stuck on Portal Flow for like 20 minutes at number 9 when it usually took like 2 minutes. I stopped the compile, tried again and it worked. Quote Share this post Link to post
Raw 188 Posted June 21, 2016 22 minutes ago, Twiixtor said: Once my map was compiling and it got stuck on Portal Flow for like 20 minutes at number 9 when it usually took like 2 minutes. I stopped the compile, tried again and it worked. Did it multiple times. Going to 9 already takes me like 3 hours. Quote Share this post Link to post
Skeff 289 Posted June 22, 2016 Make sure you are utilising func_detail properly and remove any complex geometry. Let us know how it pans out. Quote Share this post Link to post
Rumple Forskin 15 Posted June 23, 2016 I'm not a good mapper but i do know its getting stuck there because of visleafs . ( you have tried to fix this with visclusters) But make sure everything that can / needs to be is set to func_detail , also i know it is a surf map but try not to use 1 big sky box to conceal your map . This just creates loads of unnecessary visleafs. (i dont know if you have done this but it sounds like you have as it is taking so long. Also try not to have any overlapping brushes. The last thing i would suggest is as it is probably a big map try to use Hint - Skips and area portals . These will help with basically telling the map what is visible from what angle. Portal flow is basically your map working out the visleafs and where they are visible from each other. Use Hint - Skips and area portals and these will be you doing it manually and not the portal flow when compiling. For information on this you should look at : Quote Share this post Link to post