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Skeff

New JB map (jb_prison_cell)

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Some areas -- especially the main cell area -- feel very grey, I would advise you to retexture them.

Place more and less intense lights. There's a lot of light flashes on the ceilings. Give the lights a mild yellow colour to increase warmth rather than plain white.

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This map is currently in beta, version 1

Download the map here: http://csgo.gamebanana.com/maps/183231

As part of the beta I am collecting information about the map in it's current state in order to fix and balance any issues. Please can you highlight any issues you think the map has

Layout: What do you think about it? Is there any problems with it?

Texture: Are there any misaligned textures? Are any textures too big or small for their area? Where do tiled textures need to be used?

Lighting: What do the colours make you feel? Is it too bright/dark?

Props: Are there too many, too little or just right? Are they interactive enough?

Secrets: Are there too many, too little or just right? Are they too powerful, underpowered or just right?

Games: Do they work as expected? Are there too many, too little or just right?

Lagg: What is your average FPS on the map? Where (on the map) do you get low FPS? Would you consider this FPS acceptable?

Other: Anything else you have to say Glitches, bugs, etc

When I was on the map I couldn't see the actual skipping rope in skipping.

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