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Lynet

[Quest] First person gets teleported, rest dies (how?)

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Have been trying shitload of ways but i cant get anything to work T.T

So Question is, how do i make it so when the first person gets teleported, the rest in an area gets killed?

Example: A maze, the first one to complet is lives, the rest dies.. How do i make that happend?

And i would need a good explonation, not just "Outputs - User 1, Trigger blabla" cuz i didnt get that to work.

help here would be great^^

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Twist and everyone else please shut up... (you all sounds like post whores by ppl actualy watching the forum)

I cant help you if you dont want too use outputs.

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yea i do want to use outputs, but everything i tried, did not work.

its just that what i tried didnt work. just got confused cuz i didnt understand anything.

Also mind helping me with: viewtopic.php?f=32&t=466

Problem with toggable brush and breakable tiles that breaks a short while after beeing stepped on.

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Still struggling with this? Perhaps lining the maze with lots of explosives. High power ones, Similar to mines. The first person finishes, is teleported, lands on a button, triggers bombs.

Maybe that would be an easier way of doing it?

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This one is nice and easy, Use a logic_timer as an output and make it so that when person hits a trigger_once (or any trigger) (but setting an output to the logic_timer) make the output have the player immidiatly teleport and after 0.1 or so seconds have a trigger_hurt kill them.

Hope that helped.

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