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inmylife

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Everything posted by inmylife

  1. Today I have worked a lot on the map and added not 1 but 2 games. I also changed the textures on the map and it should look much better now. The vents have also been changed a little bit. Since rendering takes very long I'll render the map as a Final V2 good playable version tonight when I go to sleep. I would however appreciate it very much if people could download my map and hop on it: https://www.dropbox.com/s/qv4jpk25pacqv ... r.rar?dl=0 Any comments about the most little things are welcome. Seeing as if I find out after tomorrow I'll have to fix it and then spend another few hours waiting for the map to be rendered. Keep in mind that because it is a "quickrender" the map may play a bit laggy, this will change in the proper version.
  2. It would kinda ruin the point of the cylinder, which is there to make it so the T's are under constant presure of falling down. Because they have to keep moving along the rotation of the cylinder..
  3. I mean it like this. So the cylinder rotates and the T's have to jump up on the blocks. If not the blocks will push them along the rotation of the cylinder untill they fall off. The problem is instead of them being dragged along they are "blocking" the rotation. I'm working on a different game right now, but maybe you're right and a "trigger_push" with power around 10 might just do the job. I'll have a try at it later. (Can get quite tricky though seeing as the cylinder rotates and the trigger push had to rotate with it, so I think this might be a bit too much work)
  4. Hi, so today I've put some final touches on my map. I also had great inspiration for a new game but I have some problems and I'm not sure if it's possible to create this game in CS:GO. The game goes as follows: There is a cillinder that is placed horizontal which then rotates around it's axes so that all the t's need to walk to stand on it. Around the cilinder I have placed certain obstacles that move along with the cillinder, which you need to dodge or climb over otherwise it'll push you off. Now this is the problem: The T's are able to block the rotation of the cillinder/blocks that rotate around. I can turn on "block damage" but I don't want the T's to die from touching the blocks. I want them to be pushed off and just fall down instead.
  5. inmylife

    dota 2

    But thats the point, DotA is the harder version ; DotA is for Veterans im shit at DotA but if id play LoL i would shit on you all... Do you even courier bro? Hm, interesting. Dota definitely does seem to be the more complex game if you look at it superficially, however I think league can stand up for itself. Killing friendly minions before they die isn't so much difficult, but confusing for players who are used to playing league and a courier, if anything, seems to make things a lot easier. You don't have to plan to go back for health/mana/gold, only health/mana. Also, the champions themselves seem to have more passives in Dota, as someone was saying about a champion in an above post. There are passive skills in league, but they're attached to activatable skills. The secret shop for Dota certainly adds an interesting aspect, but I think that just helps the game to be more one-sided for the team that is winning due to the fact that it is harder to the losing team to reach it. Maybe make a LOL thread if you want to talk about lol? And not post in a dota 2 thread Otherwise all these threads just become LOL VS Dota 2 threads
  6. inmylife

    dota 2

    I play to little to have a representative mmr, mine is 3,4k. Though my game knowledge is that of a 4-5k player, I play so little so when I play a hero I have no solid basis for it. I used to solve this by only playing timbersaw, so when I played I'd always have a hero I'd be good with so it wouldn't really matter. But after he got nerfed into oblivion Timbersaw is 0 fun to play anymore. I used to have like a 65% winrate with the hero :cry1:
  7. Exploiting people for your own profit is never a good thing. There is a difference in helping modders with getting profits from their mods and exploiting mod creaters. It can even go as far as to ruin communities, seeing as now the Skyrim mods are all on dedicated websites. If people stop going there and it all moves to the valve store with money grabbing rules bound to them it will only reduce the quality of mods . You seem to see not a single negative side to monetizing people to the point where it becomes exploiting. There are actually a lot of negatives, look at Africa for example. EDIT; I think we are derailing the thread quite a bit
  8. I don't agree with this, they added a pay system to the Skyrim mods to provide possible modders / future game developers motivation and an incentive to keep modding. I don't honestly know why people freaked out about Valve wanting to support people who are modding as a hobby. Look up the share the modders got out of the payments for the mods, then you will realize this wasnt done to "motivate developers to keep modding". You re just getting tricked by their blatant lies.
  9. Valve is just becoming too money hungry. First they completely screw up with the Skyrim mods, now they demand people to remove content so that they make more money? I hope they ll change this in a week or so, Valve becoming money hungry like EA would suck.
  10. Already wondered who you were, you talked like you knew me but I didn't know you. Now I do. Welcome back.
  11. Updated the download links to the newest version, I hope Sir Conor can upload it to the server so that I can test it out again. It should be way more balanced and I've added a few more games. I think this time I might have done it right! Next I've got to do is paint everything pretty if testing comes back good. http://www.mediafire.com/download/ci6bd ... skybox.bsp
  12. Active decent guy. Though I know you as someone who talks when he shouldn't (like talking over warden, be it on t or ct). Pay a bit more attention if it's a good time to use your mic or not and then I'll +1
  13. I'm not moaning tho Churd are you a sexy gril?
  14. Oh he should've mentioned his previous name, I know that name... From somewhere.
  15. inmylife

    H1Y1 Results

    This always happens when there is no symmetry in the gamemode (like CTF is symmetric each team has to do the same). You can't say it's fair because of the reason you mentioned, the last team that goes in the row has a definite advantage over team 1, between team 3 and team 4 the difference is very slight so it diminishes after time. The only way to really tackle this problem is by doing a few test rounds first, so people can get a feeling for the gamemode so the advantage is taken away. But even then some teams may end up hiding their real strats for later on at which someone who comes after that team has an advantage. Even if they don't it just drags the event out for so much longer. Think it's just something you have to accept.
  16. Don't know you very well, but from what I noticed last night you seem very polite and a decent guy.
  17. inmylife

    Hai

    Simon says last reaction crouch.
  18. inmylife

    Trying mapping

    I started making my first map last week, finished it now. Usefull youtube channels to search things on: https://www.youtube.com/user/rocketrascal34/videos https://www.youtube.com/user/3kliksphilip/videos Series just watch 1 to 8 if you need it:
  19. I've updated the map and one a "fast" render, I'm not sure which difference this makes compared to a normal one. It can be found here: http://www.mediafire.com/download/ci6bd ... skybox.bsp I'll do a normal render later when I've got more time. Everything is pretty polished right now, all buttons have words on them to make clear what they do. If not they are made red to make clear they are a button and can be activated. I added a few things to armory to make it look like an armory but I should add more to it later. I think the map should be playable just fine now, I'm really curious as to how balanced the map will be. Does anyone know what the maximum size of a map is for OB? I still have some idea's for things to add, some of which include music. I'm not sure what restrictions are on the file size. Edit: I forgot to fix the fall damage in climb, I'll do that later. For the rest everything is "as it should be" I'm sure I forgot something else somewhere. For now I made a quick fix by building a huge medic at the climb. Will upload that one in a bit.
  20. I've tried to make the vents like this: Easy to block off as a CT, but enough vents so that ct's that don't know the map well won't know to find each vent. So the ct's will basically learn from their mistakes, experience will make the map easier to command. Something like that. Still have to do a lot of balancing, and as you mentioned the armory is just a room where I dropped a few AK's. Thanks for the feedback! If you need help with your new map in the futhure with minigames (or you'd like to use a minigame I've got) let me know. Edit: Also on progress, I'll do some fine tuning tomorrow. I think I'll struggle with motivation to round off the last loose ends. Though I hope to have a playable polished version by the end of next week.
  21. Seven colours, asked from the minecraft map. Got permission from the mapmaker and he gave me a file with the rest of the minigames. Black and Yellow: Cells, they open by raising the waterlevel. As like the pool in the map with the fan. You can also see the armory to the right, and the bottom left is an isolation where you can drown people. Climb, there'll be a 1,2,3, and then all the rest that enter. Moving chairs, still have to add music to it. You can move all the chairs up and down separately. Death cube, Death lasers, and the car that kills people from that minecraft level. All in the same pit, they can all be activated separately or at the same time. Football, no idea if it'll work on the server. Impossible race, a race which is very difficult to finish. Therefore the title. I forsee a lot of people complaining that it isn't possible to finish it (it is possible), but in case people get stuck there is a recall button. Pool with 3 diving boards, you can make them dive in the little squares. Ofcourse you drain the water first so they actually take damage if they miss the squares. You can also press a button and 5 stages appear which can be used to race, if you stand on the end they'll boost you forward. There are also two buttons which activate lasers, to show that the t's pressed the buttons. If you wish to do a water race of some sort. Skipping rope, it's a quite difficult but fun one. Might be a bit buggy since this was the second thing I made and I learned along the way. So the later I made the minigame the less buggy it'll be. Sliderace, you slide and if you hit the red you will be teleported back. At the end you make a 90 degree turn and get boosted through the air and you'll have to land on the platform further on. There is water covering it so you won't take any damage. In the middle of the platform is a teleport thingy which will teleport you on top of the blue building. If you miss the platform you'll die, it's not that difficult to hit the platform though. Edit: I meant to put a description with each picture, I messed up the picture order so it are basically random discriptions of minigames at each picture.
  22. So I've been making a map since last Wednesday I believe, I've made a jailbreak map with quite a few minigames. There still needs to be done a lot of "finetuning" as in the map looks quite ugly and no random props have really been added to the map yet. You can download the map here: http://www.mediafire.com/download/ci6bd ... skybox.bsp As mentioned I still need to tune the map to make it look more pretty and add random junk. The couch game is not finished yet, I want to add visual feedback to show which couch kills and which doesn't. I haven't done this yet because I was feeling lazy today. One of the first things I made was the couch game and I made a huge mess of it, so I need to sort that out sometime. I'm looking for feedback: Feedback about bugs is welcome, feedback about more games that should added is welcome too. Feedback on black and yellow is welcome also, it's kinda short, and I'd love some idea's of obstacles to add inside black and yellow. Later on I'll also add some "lr" stuff seeing as some people really like that part. Also the map may change for balance reasons, I'm not sure how T/CT sided this map will be. Though I've tried my best to make it balanced.
  23. Haven't played the standalone because the mod is that good. Standalone feels like a cashgrab to me where they put way to little effort into it. Edit: Doesn't everyone play that h1z1 game now any ways?
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