lkgddr 72 Posted March 27, 2016 (edited) I have recently been making a map, but I have a problem with the lighting. In a closed room, I have put various entities with a light. When I play in-game the textures work fine, but all except one of the entities are pitch black. The one entity which is lit is a coffee table, which is only slightly visible. Here are images. This is a picture of the room in SDK. My light entity is placed roughly in the middle of the room. This is a picture of the room in-game. As mentioned earlier, the only entity to give off any light is the coffee table, which emits a dim, blue colour. Secondly, I also noticed that The computer and the computer monitor do not even appear on the table. Can anyone help me with this? Edited March 28, 2016 by Guest Quote Share this post Link to post
Skeff 289 Posted March 28, 2016 CSGO has lighting issues, here is a great video that explains everything and shows you some good options to sort this stuff out. Additionally I suggest taking out dynamic lighting and lighting effects. Quote Share this post Link to post
Twiixtor 252 Posted March 28, 2016 Ahh if only I saw that video earlier Skeff... so much time would have been saved. Quote Share this post Link to post
lkgddr 72 Posted March 28, 2016 Thank you Skeff. However, I still have a few problems with my map. First of all, some of the props just don't appear. Here is an image. The missing props are the coffee mug, the computer monitor and the computer itself. The second problem is that I cannot choose a team to play on. Both sides are empty, but when I try to go on one of the teams, it says that both teams are full. I have a spawn point for both sides, but only one for each team. Quote Share this post Link to post
Twiixtor 252 Posted March 28, 2016 Thank you Skeff.However, I still have a few problems with my map. First of all, some of the props just don't appear. Here is an image. The missing props are the coffee mug, the computer monitor and the computer itself. The second problem is that I cannot choose a team to play on. Both sides are empty, but when I try to go on one of the teams, it says that both teams are full. I have a spawn point for both sides, but only one for each team. For the missing props: Make sure that you're using the correct prop type. I believe that all the props you mentioned are prop_dynamic and not prop_static so that could be the problem. It should say it in your console when you're compiling the map in yellow / red writing. Not sure about the spawn points :/ Quote Share this post Link to post
Skeff 289 Posted March 28, 2016 Problem 1. Like Twiixtor said, Make sure you are using the correct model type. So a physics model needs to be a prop_physics, dynamic models need to be prop_dynamic, etc. However I have personally run across a few models which struggle with this and I can never get into the map, for example a coffee mug. Problem 2. Move your player spawns up from the ground by at least 1 inch, this should give players space to spawn. Players will not spawn directly on the ground. Quote Share this post Link to post
lkgddr 72 Posted March 28, 2016 I set all of my props to prop_static, but I eventually found out that the monitor, computer, mug and mouse were supposed to be set as prop_physics_multiplayer. To be honest I don't understand why they only work on physics_multiplayer. The second problem was fixed. Thank you both, but more errors seem to be appearing and I don't know why. For some reason, the decal for the grate no longer appears in-game. The second error is more of a problem and that is I can't get my television to stay on the wall. It has to be set as prop_physics or prop_physics multiplayer, but either way the TV will just fall on the floor. Is there a way to just let it stay in the air? Considering that I'm finding a lot of problems, I'll see if I can change the thread title. Quote Share this post Link to post
Skeff 289 Posted March 28, 2016 Decals can be a big tricky, check they're actually on the wall and the wall is a simple brush. With physics props there are a few check boxes to help stop them moving. Start asleep will freeze the prop until something interacts with it and Motion disabled will obviously disable any motion. Quote Share this post Link to post
lkgddr 72 Posted March 30, 2016 The decals are definitely on the wall. However, I just re-added them and are now working fine. Another problem. I want to add a dead body of a person to the map. I am using a hostage model and have added prop_ragdoll, but because of the way the hostage is positioned, the way the ragdoll ends up looking unnatural. Is there a way to move the joints so that it ends up looking better? Quote Share this post Link to post
M1nt-l0u 1,235 Posted March 30, 2016 Out of interest, what's this map for? I've recently began messing around with hammer and thought to make a competitive map. A few hours in: Quote Share this post Link to post
lkgddr 72 Posted March 31, 2016 I have been making a jailbreak map. I have made the cells so far (not much I know). I have no idea when I will finish the map, but finishing the map regardless would be an achievement. Quote Share this post Link to post
lkgddr 72 Posted April 2, 2016 On my map I want to have a projector similar to the one on office. I am using env_projectedtexture and everything is working fine. However, the texture projected is in a circle. I know that altering the FOV will make it bigger or smaller, but is there a way to make the projection so that the entire texture is projected, or so that the projection is a rectangle? Quote Share this post Link to post
Skeff 289 Posted April 2, 2016 I've never used those however looking at the wiki page for env_projectedtexture I think changing the FOV will help you. I suggest playing about with all the different options you get with it and check the office map file. Quote Share this post Link to post
lkgddr 72 Posted April 2, 2016 Thank you for the help! :glad2: Unfortunately, when I access the cs_office.vmf file I cannot look at individual entities. It all comes up as one massive block, meaning that I cant delete any obstructing objects without deleting everything else. It'd be nice to have the projector to work just like the current one on office, but for the moment I'm just using another texture. Quote Share this post Link to post