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Rumple Forskin

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Posts posted by Rumple Forskin


  1. It Would be nice , but i dont think this will happen due to the fact a surf server just came.

    Also it is not a needed server as game as such are on jailbreak and 3 servers would cost alot to maintain and run . I dont thin Conor wants to deal with that.

    This could be a possibility in the future as i recon alot of people would be in favor of it , but at the end of the day its down to the owner


  2. 16 hours ago, Blyss said:

    Made a quickie, I know there's too much saturation but I edited on 8 bit and then rendered on 32bit which completely changed it :(

    EDIT CHANGED VERSION

     

    I'll be posting my edits on this thread from now on, feel free to post some tips :)

     

    0.56 , nice silent aim bro . 

    only kidding . looks good tho , nice edit 


  3. I'm not a good mapper but i do know its getting stuck there because of visleafs . ( you have tried to fix this with visclusters) But make sure everything that can / needs to be is set to func_detail , also i know it is a surf map but try not to use 1 big sky box to conceal your map . This just creates loads of unnecessary visleafs. (i dont know if you have done this but it sounds like you have as it is taking so long. Also try not to have any overlapping brushes. The last thing i would suggest is as it is probably a big map try to use Hint - Skips and area portals . These will help with basically telling the map what is visible from what angle. Portal flow is basically your map working out the visleafs and where they are visible from each other. Use Hint - Skips and area portals and these will be you doing it manually and not the portal flow when compiling.

    For information on this you should look at :

     

     

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