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Saucy1dawsy

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  1. Now sure how much it'll help you but all the times that my maps have crashed on loading resources is when the map's too big (for me it's been both the model limit and (I think) the vertex limit). If it's only happened after you made a new climb it could be due to the map size; I'd recommend first testing without the climb but then maybe without some other part, but keeping the climb in. That'd help narrow down whether or not the climb's the issue.
  2. From my experiences with laser damage it's buggy and inconsistent, so when I'm making something involving lasers, I'll usually make a trigger_hurt and use the vertex tool to stretch it to where the laser will be, and then I'll disable the laser damage altogether so it doesn't interfere. If you don't know how to use the vertex tool I could attempt to explain it (it basically allows you to grab the edges of brushes and shape them how you want, it's basically a better cropping tool for most situations).
  3. Saucy1dawsy

    Textures

    http://css.gamebanana.com/textures/1315 This might be what you're looking for. Fairly confident css textures work in csgo.
  4. Saucy1dawsy

    Textures

    Errr, well I have no clue how to open a .tga file to see what texture it is that you want, but if both peanut and leoben use it (or any map really) you can use a program called bspcourse to 'decompile' these maps (basically turn their .bsp files into .vmt files (that the mapmaking tool uses). In the options in bspcourse when you've selected the maps you can choose to decompile all materials/resources or something that gets the textures and models and things too. You can then open the maps in hammer and see what the texture's called, and you should have it in your folders anyway if you decompile the textures from the map too (if you don't decompile the textures then the custom textures in the map should appear as blank/white when in hammer).
  5. When making lasers I usually use 2 env_lasers and make em point at each other. I've had this issue in the past with a jumprope where the laser won't work.
  6. <trigger> That feel when you have 800 hours on the mapmaking tool but think it's func_hurt...
  7. Heyo. It is I, again... Back with another map! This is relatively newly updated and I think it's pretty cool, but it's also probably too big. Anywho, in order to make it work you'll probably have to disable any server-side modely things that add to the model precache thingymajigger (like custom skins), and if that isn't on the table then I guess don't bother! Here's the link if you're interested: http://steamcommunity.com/sharedfiles/f ... =558399961 http://www.mediafire.com/download/f969k ... eta2-1.rar I also updated potato again... (suffers from the same need for custom models to be removed, #blameVolvoNotTheMappers) http://steamcommunity.com/sharedfiles/f ... =558389469 http://www.mediafire.com/download/29bl8 ... al1fix.rar
  8. I don't think it's possible to find where a leak is without searching for it manually, or at least I don't know how. Placing a block that would kill is simply done by using ctrl-T on a brush and making it a func_hurt. You can set the damage values then, but you'll need to set the value to double whatever you want it to be. Ie. setting it to 200 damage would deal 100 damage on contact when it's compiled. Also func_hurts are non-solid and invisible, so if you want a floor to hurt you if you touch it you need a normal brush as the floor and then a layer of the func_hurt above the floor.
  9. Saucy1dawsy

    JB_Adrenalin

    Errrr, if what meitis has told me is true then dav1d was paid by someone to create that version of the map, and apparently it's worse than the current version, or at least that's what dav1d has told meitis.
  10. Yeah it can. Add a trigger_multiple in each cell and a env_fire wherever you want it outside of each cell. For the trigger multiple add an output of: 'OnStartTouch StartFire' 'OnEndTouchAll Extinguish' or vise versa whether you want the fire on when people are in the cell, or off. Bear in mind that fire is stoopid and this mightn't work (I'm looking at jb_mist here(its fire is almost never activated when it's meant to be))
  11. 1. I don't think you should add a trigger_hurt. Instead what you could do is add some things which will make a light turn red/green depending if someone's in the cell or not. Red = cell empty, Green = cell has someone in it. If you think this idea is good I can go into more specifics, but I'd rather not if the idea isn't going to see the light of day :D. 2.Regarding the point_servercommand, I assume the 'lorem ipsum' is just a random phrase that would be said if you put that into console or something? because if it ain't then I got no clue what it is. Regardless, I'm pretty sure both "say lorem ipsum" and "sm_hsay lorem ipsum" on their own won't work. I've never tried the first one, but for both I'm pretty sure since they're being used as a server command the console or w/e would be the one saying it, at which point your map needs special permissions. As far as I can tell server owners/people with FTP access or something can whitelist certain commands that a map is allowed to use. As you can probably tell I'm not very knowledged in the topic, but from personal experience I can recommend you use an env_message. Give it a name, a message, tick for all players, and then have whatever you want to trigger it to 'showmessage' (I assume a trigger_multiple beside the game). This way I'm pretty sure you don't have to flaff about with serverside things. EDIT: I assume this is to inform people on how certain games are played when you reach them, but I'm confident there'll be people who either don't read it or ask how to play it anyway, but there's no harm nonetheless.
  12. If there's any more slots (which it isn't looking like :() I'd love to take part as it sounds great, so sign me up :D! Also the map is taking place on voodoo: I know a couple ways to get to places you otherwise probably shouldn't be able to. I assume going to these places/out of the map in general is banned?
  13. Used to be mattman_98 on psn. This was when I was like 10 or so and got my first ps3. Matthmans1-19(or however high we went up to) were taken so I went with my year of birth... Saucy1dawsy came from my surname being Dawson and some guy in my school randomly calling me 'saucy dawsy' one day. I thought it sounded better with the '1' separating the 2 words and I've mainly used it since. 'Saucy' on its own just came from playing on jailbreak and everyone calling me that instead of the full name :D
  14. If you still want to pursue the sci-fi dream then I'd recommend using metal textures for things - kinda like a spacestation-esque theme. You could then use these crappy sci-fi textures for things like disco, laser death games etc. etc.
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