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Tyron

Textures

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I know im posting in this section quite frequently and its becoming more of a SnQ section rather than Mappin, sorry i felt it was more appropriate to post here then SnQ

So im looking for this Texture

https://www.dropbox.com/s/pnpqc248s66ak ... 0.tga?dl=0

https://www.dropbox.com/s/98gwldl9ip4md ... 2.tga?dl=0

But i cant find it at all so if anyone could be kind enough to tell me what its called.

Ive seen it been used in a number of maps, to me this is my fav texture as it lights up itself in a sort of fluorescent effect; it sort of its own light source so it doesnt need a sun/ light bulb but only gives out a little bit of light to neighbouring surface (i think)

------------------------------------------------------------------------------------------------------------------------------- Edited

Srry i forgot to convert the Tga file

here it is in Png

https://www.dropbox.com/s/jb0x4o3tdakth ... 2.png?dl=0

https://www.dropbox.com/s/64i2956oeog4e ... 0.png?dl=0

Edited by Guest

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When in doubt just decompile the map, you get to see what texture it is & if it is custom you can litterally take it out the map and put it into your materials folder.

This is a custom neon blue texture, it's nice but having worked with neon textures I'll tell you to add more lights to help add to the effect.

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Errr, well I have no clue how to open a .tga file to see what texture it is that you want, but if both peanut and leoben use it (or any map really) you can use a program called bspcourse to 'decompile' these maps (basically turn their .bsp files into .vmt files (that the mapmaking tool uses).

In the options in bspcourse when you've selected the maps you can choose to decompile all materials/resources or something that gets the textures and models and things too.

You can then open the maps in hammer and see what the texture's called, and you should have it in your folders anyway if you decompile the textures from the map too (if you don't decompile the textures then the custom textures in the map should appear as blank/white when in hammer).

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Errr, well I have no clue how to open a .tga file to see what texture it is that you want, but if both peanut and leoben use it (or any map really) you can use a program called bspcourse to 'decompile' these maps (basically turn their .bsp files into .vmt files (that the mapmaking tool uses).

In the options in bspcourse when you've selected the maps you can choose to decompile all materials/resources or something that gets the textures and models and things too.

You can then open the maps in hammer and see what the texture's called, and you should have it in your folders anyway if you decompile the textures from the map too (if you don't decompile the textures then the custom textures in the map should appear as blank/white when in hammer).

When in doubt just decompile the map, you get to see what texture it is & if it is custom you can litterally take it out the map and put it into your materials folder.

This is a custom neon blue texture, it's nice but having worked with neon textures I'll tell you to add more lights to help add to the effect.

Ye i cant use decompilers, i have tried but it just wont work (my potato pc i think) i thought i would be more ezir if someone could just tell me

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as a general rule it is the same except instead of CSS it's CSGO. C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo

https://www.dropbox.com/s/lvxbl83s2hx7l ... 6.png?dl=0

Could you be a little more specific My csgo folder is filded with all sorts of things but i cant see other VMT or BMP files (where other texture would be?)(Im just assuming that i should put the Texture where mabey the other textures in hammer would be so if im wronge pls tell me)

or am i just really bad at finding things

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