Tyron 5 Posted January 5, 2016 (edited) I know im posting in this section quite frequently and its becoming more of a SnQ section rather than Mappin, sorry i felt it was more appropriate to post here then SnQ So im looking for this Texture https://www.dropbox.com/s/pnpqc248s66ak ... 0.tga?dl=0 https://www.dropbox.com/s/98gwldl9ip4md ... 2.tga?dl=0 But i cant find it at all so if anyone could be kind enough to tell me what its called. Ive seen it been used in a number of maps, to me this is my fav texture as it lights up itself in a sort of fluorescent effect; it sort of its own light source so it doesnt need a sun/ light bulb but only gives out a little bit of light to neighbouring surface (i think) ------------------------------------------------------------------------------------------------------------------------------- Edited Srry i forgot to convert the Tga file here it is in Png https://www.dropbox.com/s/jb0x4o3tdakth ... 2.png?dl=0 https://www.dropbox.com/s/64i2956oeog4e ... 0.png?dl=0 Edited January 5, 2016 by Guest Quote Share this post Link to post
Skeff 289 Posted January 5, 2016 When in doubt just decompile the map, you get to see what texture it is & if it is custom you can litterally take it out the map and put it into your materials folder. This is a custom neon blue texture, it's nice but having worked with neon textures I'll tell you to add more lights to help add to the effect. Quote Share this post Link to post
Saucy1dawsy 0 Posted January 5, 2016 Errr, well I have no clue how to open a .tga file to see what texture it is that you want, but if both peanut and leoben use it (or any map really) you can use a program called bspcourse to 'decompile' these maps (basically turn their .bsp files into .vmt files (that the mapmaking tool uses). In the options in bspcourse when you've selected the maps you can choose to decompile all materials/resources or something that gets the textures and models and things too. You can then open the maps in hammer and see what the texture's called, and you should have it in your folders anyway if you decompile the textures from the map too (if you don't decompile the textures then the custom textures in the map should appear as blank/white when in hammer). Quote Share this post Link to post
Tyron 5 Posted January 5, 2016 Errr, well I have no clue how to open a .tga file to see what texture it is that you want, but if both peanut and leoben use it (or any map really) you can use a program called bspcourse to 'decompile' these maps (basically turn their .bsp files into .vmt files (that the mapmaking tool uses).In the options in bspcourse when you've selected the maps you can choose to decompile all materials/resources or something that gets the textures and models and things too. You can then open the maps in hammer and see what the texture's called, and you should have it in your folders anyway if you decompile the textures from the map too (if you don't decompile the textures then the custom textures in the map should appear as blank/white when in hammer). When in doubt just decompile the map, you get to see what texture it is & if it is custom you can litterally take it out the map and put it into your materials folder.This is a custom neon blue texture, it's nice but having worked with neon textures I'll tell you to add more lights to help add to the effect. Ye i cant use decompilers, i have tried but it just wont work (my potato pc i think) i thought i would be more ezir if someone could just tell me Quote Share this post Link to post
Saucy1dawsy 0 Posted January 5, 2016 http://css.gamebanana.com/textures/1315 This might be what you're looking for. Fairly confident css textures work in csgo. Quote Share this post Link to post
Tyron 5 Posted January 5, 2016 On this file there are instructions for CSS not CSGO can you help for where i have to save custom textures idk Quote Share this post Link to post
Skeff 289 Posted January 5, 2016 as a general rule it is the same except instead of CSS it's CSGO. C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo Quote Share this post Link to post
Tyron 5 Posted January 6, 2016 as a general rule it is the same except instead of CSS it's CSGO. C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo https://www.dropbox.com/s/lvxbl83s2hx7l ... 6.png?dl=0 Could you be a little more specific My csgo folder is filded with all sorts of things but i cant see other VMT or BMP files (where other texture would be?)(Im just assuming that i should put the Texture where mabey the other textures in hammer would be so if im wronge pls tell me) or am i just really bad at finding things Quote Share this post Link to post
Skeff 289 Posted January 6, 2016 Textures go into the materials folder Maps go into the maps folder Models go into the models folder Sounds go into the sounds folder It's pretty self explanatory after a while. Quote Share this post Link to post