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Skeff

ba_jail_soar

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Beta 5 - Rebrand

B4 has been on the server server for a year and with the new Outbreak-Community logo I decided to retexture much of this map as well as remap certain areas such as climb, disco, guard tower and theatre. Hopefully this will bring a bit more life to this map.

The game banana link has the map file and plenty of screenshots.

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Beta 4 - New Soar

So B3 was played a few times on the server and had one or two bugs which really made it hard to play. I've ironed out these and released a new version. If you want to see any images of the map please scroll down to the B3 section as it is mostly the same or very similar.

Changes from B4

- Water has been added to the moving obstacle fail room in order to stop fall damage.

- Resetting moving obstacle will now teleport people back to the start correctly.

- Minefield now has smaller mines that cause less damage, although there are dramatically more mines.

- Various secrets have been changed/added/removed.

- Redirect vent.

- Cell nades.

- Water textures. (Moving obstacle)

- New pool overlays.

- Theatre lighting.

Issues

- Theatre door always seems to screw up.

Testing List

- Theatre Background image.

To do

- Top armoury door.

- Theatre stage light

- Football score sound.

-- Theatre props.

- Update OB asset pack & update the relevant assets in the map.

- Add a minimap

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Beta 3 - New Soar

I've been reworking soar to give it better looks, different gameplay and general improvements. Hopefully I can finish and test the new version soon but for now here are some screenshots with some explanation.

 

I've made armoury bigger and given it weapon spawners to reduce spamming the weapons and allowing players to use their CSGO skins.

10dighu.jpg

 

Climb has been given quite the change, I've tried to keep the elements but I've mixed up where they are.

Additionally this may be retextured because I did it quite early on.

dzxl3t.jpg

 

Disco itself won't be too different, I'll be changing the music and I have to sort out some buttons aswell. The main difference will be the location on the map, you'll see when testing starts.

2hhegs2.jpg

 

The kitchen was a relatively unused area of the map, I've moved it slighly and changed its layout to be a more traditional JB kitchen.

x6n5mb.jpg

 

I quite liked the original theatre but I wanted to give it more, so I've made it bigger. Unfortunately it has a few graphical glitches because it's at a 45 degree angle to the map grid, so please tell me about anything you spot there.

xf95ci.jpg

Inside the theatre you may spot one of the new medics and how I've used more textures.

rc3ei0.jpg

 

This is basically the same as before however I've moved it to the other side of the main building. Additionally I hope to replace the current football with a football 3D model.

2wn5vna.jpg

 

I've made pool a bit more unique although I may have to change various aspects to fit in with the rest of the map.

zwxlpv.jpg

 

Moving obstacle is effectively the same but it has a new texture style. Unfortunately I will be replacing the Black and Yellow song because I want to bring back the map that originally used that song with a moving obstacle.

13yp8oy.jpg

 

Cell area looks very similar, I have various things to add such as the glass roof however I don't know if i'll be letting people use the roof because it's hardly used anyway. The main changes you can see are because of the new layout to the rest of the map, which I hope will help gameplay.

2z5iz3d.jpg

Finally as a last note I have quite a lot of work to do and not too much time to spend on it but I felt like I've made some progress and I can share it with you now.

my to do list

- add minefield with large triggers

- add music and buttons for disco

- add music for moving obby

- add a football prop

- redo the skybox

specifically need feedback on

- pool building (including locker room)

____________________

This is the original post for the first and second beta. Newer versions are found above.

Hello everyone,

Recently I've been working on a new CS:GO jailbreak map. This map started out as a very generic map and evolved into a large and unique map.

The development of the map is almost finished, and I hope to release it's first beta by the end of this week.

This map features many areas and games including:

- Kitchen & dining

- Pool

- Slide race

- Moving obstacle

- Disco

- Theatre

- Minefield

- And much more.

Please check out and leave feedback for these screenshots of the map.

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Edited by Skeff

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I love the nice simple cells, people keep trying to be creative with them but its just plain annoying

lol wtf?

But the map looks great. It's one I can look at, from a CT perspective, and think 'yeah, they can do that here, and that here...' It's looking really nice. Look forward to the beta!

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And+you+still+end+up+serving+me+burgers+on+mcdonalds+_45ad3f10072496e9707ae4f6621fa271.jpg

Nice!

Have you thought about trying to randomize gun cell/vent cell?

So that once everyone has played your map a lot, the more proficient CT's can't just straight up kill any initial chances of rebelling.

TopHATTwaffle's Lockdown map had this, It was a pain to find out who had the gun unless you went out of your way to make sure you cleared it.

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TopHATTwaffle's Lockdown map had this, It was a pain to find out who had the gun unless you went out of your way to make sure you cleared it.

That's a good thing then, it will improve the cts skills and not make it ct sided

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TopHATTwaffle's Lockdown map had this, It was a pain to find out who had the gun unless you went out of your way to make sure you cleared it.

To be fair, I agree with this. There will be SOMEWHERE to hide it and no way for a CT to clear it properly. It will just keep Ts in cells longer.

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Currently there are random guns and items in the cells, I think they'll be easy enough to find. Of course if it becomes an issue I can change this, depends how you feel during the beta.

Similarly if certain areas are too easy to rebel/command on then I shall look into changing them.

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