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Lynet

[Quest] - Delaying the breaks and togglable brush

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How do i make it so when i have put a breakable tile to break on touch, te be delayed with 1 secound before it breaks?

Thnx kriss for telling me.

if anyone else wants to know.

make one "trigger_once" and put it over "func_breakable".

breakable: damage before break = 0, name is needed

Trigger: Outputs "My output named = OnStartTouch, Targets = Name of breakkable, Via input = Break, and if u want a delay put in however many secounds.

There, if i explained that right.

Stilll need the brush tough :)

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