So people like major and eraser and all the lvl 1's are around 700 elo on faceit. (1100 is elo for lvl 4)
these lvl 1-2-3's fill up about 1/3 of 70% of the games that are currently being played. so imo restricting these will just make the hub rather ded.
Assuming that we are getting around 25+- elo for each win in solo que on faceit free. this would take around 15-20 game wins in a row to get to lvl four
Now this is the problem. For someone of our skill lvl this wouldn't take too long at all because it would be realistic for us to win a majority of the games we played at lvl 1-2-3 and assuming we played 3-4 games a day this would take a weeks worth of time.
However, for people like eraser and major, etc. queuing solo into faceit is going be a grind and a half, as they are probs gonna be wining and losing the same amount of games each day meaning their elo won't chance much at all. but lets assume the best case and they win 2 games a day and only lose 1. (since 3 games a day is what most of these do anyways when playing the hub/gathers) this would still take 20 days of grind for them to get to lvl 4 on faceit just to be able to play the hub. if we include the days which they are playing bad or just struggling with matched teammates they are going to take upto a month or longer to get lvl 4.
TLDR: Idk about u but getting lvl 4 is a lot harder than u think for people who can't solo carry every game they play.
My solution would be to turn it back to applying to be in the hub and make more mods/admins on the hub who can check and accept these applications then people in the hub can still play who are restricted by lvl and the admins won't struggle as much trying to manage the applications as there are more of them dealing with it.
^just saw this so i'll just drop it here since it works well with mine^
ofc go with the current system for a few and make changes or not depending on how often gathers end up getting played.