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barrythemorris

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  1. Just cause 2 is worth it just to hook shot someone to a car and drive around with them.
  2. Amy looks hot, the writing started off bad and has now got to be one of the worst written shows ever. The writer is so up his own arse it's unbelievable.
  3. Yeah I will try to fix those texture issues in the next version as well as some minor bugs.
  4. ba_jail_ob_facilityBv3 Content Changes in blue Armoury Changed the two exits to one. The armoury is where the CTs spawn, there is one exit door that opens via a button inside the armoury. The armoury can only be opened from the inside. Weapons spawn via a button on the glass that contains them. It takes 3 seconds for a weapon to spawn. The doors do not kill players. Contains: ammo m4a1 90 , deagle 35, awp 20, FAMAS 90, sg552 90, dual elites 90, p90 100, m249 200(machine gun), m3 60 (pump action shotgun) Picture of armoury: Cell area Added a medic and store room to main cell area, also added more details and changed textures. The cell area contains 14 cells, there are no guns or vents inside the cells. The cells are opened by a button inside a small building. There is a blue square at the bottom of the cell stairs to make sure Ts know where to go. Similarly there are coloured lines to guide them to the games. There is a ladder on one side of the cells, by going across the cells you can access a vent, which takes six right clicks to open. The vent leads to the armoury and you will take 6 points of fall damage dropping in from the ceiling. However the path to the vent can be easily covered from almost anywhere. There is a medic and button to open cells. Picture of cell area: Picture of medic: Picture of Cell button: Obstacle course changed course to make it longer and harder. Added a walk of death with rotating blades. A red line guides the Ts into the start of obstacle, a building to the right allows the CTs to watch over the Ts and activates the start and finish doors of the obstacle. The obstacle course is fairly hard but only the blades are deadly. If you fall off you will be teleported back to the start. Once started the only way to leave the obstacle course is to complete it. Pictures of obstacle course: Trivia Added a gun toss area to trivia. Added a scream on falling into the zarlac pit. Changed the holding cell textures. The trivia has a green line leading into the teleporter, the teleporter teleports Ts into separate cubicles. There are 32 cubicles but the teleporter will stop working after it has been used 32 times until the next round. There is a question stand for the CTs to use, they are supposed to ask a question and then press the question button. Once pressed a answer button will appear for the Ts to press. Then a blue square will appear on whoever presses the button first. The question stand will then present a red and green button to kill or let the T live respectively. If the red button is pressed the T will be teleported above the Zarlac pit and killed. If the green button is pressed the T will be teleported into the winners box, which can be opened by a button from the outside. The question button will then reappear and the process can repeat. There is also an exit button behind the question stand that will transport all Ts into the winners box. Also the Zarlac pit has an invisible wall around Ts who are teleported into it preventing them from escaping. The Zarlac pit hurts anyone who falls into it and when someone is thrown into the pit via the Trivia a scream will be played. Pictures of Trivia: Added a skipping game Skipping The skipping area has a yellow line to guide the Ts into the teleporter. Once in the teleporter the Ts will be transported to an area below the controls where they cannot evade the damaging rope by crouching in the corners. The skipping has 5 speed levels and a stop button. The skipping does 10-20 damage per hit. Upon pressing the stop button the skipping rope will halt on its next pass. To prevent Ts from dying after button is pressed all Ts are instantly teleported to the holding cell behind the teleporter. Picture of skipping: Notes The map has 16 CT spawn points and 28 T spawn points, the cell doors only open when the cell button is pressed, cell doors do not kill players. It is hard to rebel on this map. No draw has been added to all faces not shown to optimize map. Here is an aerial view of the map: Please feel free to add any criticisms and suggestions to this thread. MAP FILE VV ba_jail_ob_facilityBv3.zip
  5. I know I posted it here so Mclovin could put it on the event server so I could test it. It works :D and I am busy doing some redecorating so it doesn't look so bad.
  6. Tap that shit, get better grades in your class.
  7. I like it, makes me miss Takeshi's castle.
  8. I have the exact same mouse :D i love the no resistance button.
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